New Experience
There are some quite obvious things that interactivity can offer to audience. When the game design is loyal to the key benefits of interaction, it naturally has good playability that means giving real-time experience that is impossible to happen in life or quite expensive to make it come to reality. This all sounds like a convoluted expression about ‘interaction’ itself but that’s pretty much it. If the experience itself is ‘different’ then it has major advantages in this media so called ‘video game’. But still being different in a meaningful way is a genuine win. You can make a game that has somewhat differently ’stylzed’. A game that has very similar mechanics to other games but totally different ’style’ or ‘art direction’ that can possibily lead the game to bring ‘different’ emotion would be a good example. Then there are other factors that are not much ‘designed’ rather than naturally ‘implied’ by abstraction. Abstraction is powerful since it loses control to audience since it could be interpreted by their own imagination or putting empathy on it. It’s very close to the key features of ‘interaction’ since it’s giving space to audience for their own translation. ‘Design’ and ‘Interactivity’ sometimes clashes since too much of designing or planning is actually forcing audience from their free will. Well if you say designing things not to be designed too much is also designing then it could be a rhetorical comment. Anyways, what I want to emphasize is, though, one of the most important thing about ‘desigining’ game is that it should be intended by the creator. It should be carefully organized to deliver the creator’s message. You should be able to tell how you intended the interaction to devote on the message you eventually wanted to pull out of it. Eventhough the interpretation is still the audience’s part and that’s the joy of this medium and sometimes the audience interpretation could be superior than that of the creator, if the creator didn’t do his homework - the struggling countless days and nights in designing - the work is just coincidence and the creators cannot improve themselves.